Polish WebSocket samples

This commit is contained in:
Phillip Webb
2014-12-03 15:46:52 -08:00
parent 8928012943
commit c22aee9817
42 changed files with 1560 additions and 1533 deletions

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<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!DOCTYPE html>
<html>
<head>
<title>Apache Tomcat WebSocket Examples: Echo</title>
<style type="text/css">
#connect-container {
float: left;
width: 400px
}
#connect-container div {
padding: 5px;
}
#console-container {
float: left;
margin-left: 15px;
width: 400px;
}
#console {
border: 1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height: 170px;
overflow-y: scroll;
padding: 5px;
width: 100%;
}
#console p {
padding: 0;
margin: 0;
}
</style>
<script src="https://cdn.jsdelivr.net/sockjs/0.3.4/sockjs.min.js"></script>
<script type="text/javascript">
var ws = null;
function setConnected(connected) {
document.getElementById('connect').disabled = connected;
document.getElementById('disconnect').disabled = !connected;
document.getElementById('echo').disabled = !connected;
}
function connect() {
var target = document.getElementById('target').value;
ws = new SockJS(target);
ws.onopen = function () {
setConnected(true);
log('Info: WebSocket connection opened.');
};
ws.onmessage = function (event) {
log('Received: ' + event.data);
};
ws.onclose = function () {
setConnected(false);
log('Info: WebSocket connection closed.');
};
}
function disconnect() {
if (ws != null) {
ws.close();
ws = null;
}
setConnected(false);
}
function echo() {
if (ws != null) {
var message = document.getElementById('message').value;
log('Sent: ' + message);
ws.send(message);
} else {
alert('WebSocket connection not established, please connect.');
}
}
function log(message) {
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = 'break-word';
p.appendChild(document.createTextNode(message));
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
}
</script>
</head>
<body>
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></noscript>
<div>
<div id="connect-container">
<div>
<input id="target" type="text" size="40" style="width: 350px" value="/echo"/>
</div>
<div>
<button id="connect" onclick="connect();">Connect</button>
<button id="disconnect" disabled="disabled" onclick="disconnect();">Disconnect</button>
</div>
<div>
<textarea id="message" style="width: 350px">Here is a message!</textarea>
</div>
<div>
<button id="echo" onclick="echo();" disabled="disabled">Echo message</button>
</div>
</div>
<div id="console-container">
<div id="console"></div>
</div>
</div>
</body>
</html>

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<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!DOCTYPE html>
<html>
<head>
<title>Apache Tomcat WebSocket Examples: Index</title>
</head>
<body>
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></noscript>
<p>Please select the sample you would like to try.</p>
<ul>
<li><a href="./echo.html">Echo</a></li>
<li><a href="./reverse.html">Reverse</a></li>
<li><a href="./snake.html">Snake</a></li>
</ul>
</body>
</html>

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<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!DOCTYPE html>
<html>
<head>
<title>WebSocket Examples: Reverse</title>
<style type="text/css">
#connect-container {
float: left;
width: 400px
}
#connect-container div {
padding: 5px;
}
#console-container {
float: left;
margin-left: 15px;
width: 400px;
}
#console {
border: 1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height: 170px;
overflow-y: scroll;
padding: 5px;
width: 100%;
}
#console p {
padding: 0;
margin: 0;
}
</style>
<script type="text/javascript">
var ws = null;
function setConnected(connected) {
document.getElementById('connect').disabled = connected;
document.getElementById('disconnect').disabled = !connected;
document.getElementById('reverse').disabled = !connected;
}
function connect() {
var target = document.getElementById('target').value;
ws = new WebSocket(target);
ws.onopen = function () {
setConnected(true);
log('Info: WebSocket connection opened.');
};
ws.onmessage = function (event) {
log('Received: ' + event.data);
};
ws.onclose = function () {
setConnected(false);
log('Info: WebSocket connection closed.');
};
}
function updateTarget() {
if (window.location.protocol == 'http:') {
document.getElementById('target').value = 'ws://' + window.location.host + document.getElementById('target').value;
} else {
document.getElementById('target').value = 'wss://' + window.location.host + document.getElementById('target').value;
}
}
function disconnect() {
if (ws != null) {
ws.close();
ws = null;
}
setConnected(false);
}
function reverse() {
if (ws != null) {
var message = document.getElementById('message').value;
log('Sent: ' + message);
ws.send(message);
} else {
alert('WebSocket connection not established, please connect.');
}
}
function log(message) {
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = 'break-word';
p.appendChild(document.createTextNode(message));
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
}
</script>
</head>
<body onload="updateTarget()">
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></noscript>
<div>
<div id="connect-container">
<div>
<input id="target" type="text" size="40" style="width: 350px" value="/reverse"/>
</div>
<div>
<button id="connect" onclick="connect();">Connect</button>
<button id="disconnect" disabled="disabled" onclick="disconnect();">Disconnect</button>
</div>
<div>
<textarea id="message" style="width: 350px">Here is a message!</textarea>
</div>
<div>
<button id="reverse" onclick="reverse();" disabled="disabled">Reverse message</button>
</div>
</div>
<div id="console-container">
<div id="console"></div>
</div>
</div>
</body>
</html>

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<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>Apache Tomcat WebSocket Examples: Multiplayer Snake</title>
<style type="text/css">
#playground {
width: 640px;
height: 480px;
background-color: #000;
}
#console-container {
float: left;
margin-left: 15px;
width: 300px;
}
#console {
border: 1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height: 480px;
overflow-y: scroll;
padding-left: 5px;
padding-right: 5px;
width: 100%;
}
#console p {
padding: 0;
margin: 0;
}
</style>
<script src="https://cdn.jsdelivr.net/sockjs/0.3.4/sockjs.min.js"></script>
</head>
<body>
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></noscript>
<div style="float: left">
<canvas id="playground" width="640" height="480"></canvas>
</div>
<div id="console-container">
<div id="console"></div>
</div>
<script type="text/javascript">
var Game = {};
Game.fps = 30;
Game.socket = null;
Game.nextFrame = null;
Game.interval = null;
Game.direction = 'none';
Game.gridSize = 10;
function Snake() {
this.snakeBody = [];
this.color = null;
}
Snake.prototype.draw = function(context) {
for (var id in this.snakeBody) {
context.fillStyle = this.color;
context.fillRect(this.snakeBody[id].x, this.snakeBody[id].y, Game.gridSize, Game.gridSize);
}
};
Game.initialize = function() {
this.entities = [];
canvas = document.getElementById('playground');
if (!canvas.getContext) {
Console.log('Error: 2d canvas not supported by this browser.');
return;
}
this.context = canvas.getContext('2d');
window.addEventListener('keydown', function (e) {
var code = e.keyCode;
if (code > 36 && code < 41) {
switch (code) {
case 37:
if (Game.direction != 'east') Game.setDirection('west');
break;
case 38:
if (Game.direction != 'south') Game.setDirection('north');
break;
case 39:
if (Game.direction != 'west') Game.setDirection('east');
break;
case 40:
if (Game.direction != 'north') Game.setDirection('south');
break;
}
}
}, false);
Game.connect();
};
Game.setDirection = function(direction) {
Game.direction = direction;
Game.socket.send(direction);
Console.log('Sent: Direction ' + direction);
};
Game.startGameLoop = function() {
if (window.webkitRequestAnimationFrame) {
Game.nextFrame = function () {
webkitRequestAnimationFrame(Game.run);
};
} else if (window.mozRequestAnimationFrame) {
Game.nextFrame = function () {
mozRequestAnimationFrame(Game.run);
};
} else {
Game.interval = setInterval(Game.run, 1000 / Game.fps);
}
if (Game.nextFrame != null) {
Game.nextFrame();
}
};
Game.stopGameLoop = function () {
Game.nextFrame = null;
if (Game.interval != null) {
clearInterval(Game.interval);
}
};
Game.draw = function() {
this.context.clearRect(0, 0, 640, 480);
for (var id in this.entities) {
this.entities[id].draw(this.context);
}
};
Game.addSnake = function(id, color) {
Game.entities[id] = new Snake();
Game.entities[id].color = color;
};
Game.updateSnake = function(id, snakeBody) {
if (typeof Game.entities[id] != "undefined") {
Game.entities[id].snakeBody = snakeBody;
}
};
Game.removeSnake = function(id) {
Game.entities[id] = null;
// Force GC.
delete Game.entities[id];
};
Game.run = (function() {
var skipTicks = 1000 / Game.fps, nextGameTick = (new Date).getTime();
return function() {
while ((new Date).getTime() > nextGameTick) {
nextGameTick += skipTicks;
}
Game.draw();
if (Game.nextFrame != null) {
Game.nextFrame();
}
};
})();
Game.connect = (function() {
Game.socket = new SockJS("/snake");
Game.socket.onopen = function () {
// Socket open.. start the game loop.
Console.log('Info: WebSocket connection opened.');
Console.log('Info: Press an arrow key to begin.');
Game.startGameLoop();
setInterval(function() {
// Prevent server read timeout.
Game.socket.send('ping');
}, 5000);
};
Game.socket.onclose = function () {
Console.log('Info: WebSocket closed.');
Game.stopGameLoop();
};
Game.socket.onmessage = function (message) {
// _Potential_ security hole, consider using json lib to parse data in production.
var packet = eval('(' + message.data + ')');
switch (packet.type) {
case 'update':
for (var i = 0; i < packet.data.length; i++) {
Game.updateSnake(packet.data[i].id, packet.data[i].body);
}
break;
case 'join':
for (var j = 0; j < packet.data.length; j++) {
Game.addSnake(packet.data[j].id, packet.data[j].color);
}
break;
case 'leave':
Game.removeSnake(packet.id);
break;
case 'dead':
Console.log('Info: Your snake is dead, bad luck!');
Game.direction = 'none';
break;
case 'kill':
Console.log('Info: Head shot!');
break;
}
};
});
var Console = {};
Console.log = (function(message) {
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = 'break-word';
p.innerHTML = message;
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
});
Game.initialize();
</script>
</body>
</html>