83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using System;
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using System.Threading;
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using Spring.Threading;
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using NUnit.Framework;
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#region Licence
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/*
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* Copyright 2002-2004 the original author or authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#endregion
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namespace Spring.Threading
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{
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[TestFixture]
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public class LatchTest
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{
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class Worker
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{
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public bool worked;
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ISync startPermit;
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ISync workedSync;
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public Worker (ISync startPermit, ISync workedSync)
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{
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this.startPermit = startPermit;
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this.workedSync = workedSync;
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}
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public void Work()
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{
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// very slow worker initialization ...
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// ... attach to messaging system
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// ... connect to database
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startPermit.Acquire();
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// ... use resources initialized in Mush
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// ... do real work
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worked = true;
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// ... we are finished
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workedSync.Release();
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}
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}
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[Test]
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public void BossWorkerDemo()
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{
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int n = 10;
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Latch startPermit = new Latch();
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Semaphore wait = new Semaphore(-(n - 1));
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Worker [] workers = new Worker[n];
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for (int i=0; i<n; ++i)
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{
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workers[i] = new Worker(startPermit, wait);
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new Thread(new ThreadStart(workers[i].Work)).Start();
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}
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// very slow main initialization ...
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// ... parse configuration
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// ... initialize other resources used by workers
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startPermit.Release();
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// now it is our turn to wait for workers
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wait.Acquire();
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for (int i=0; i<n; ++i)
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Assert.IsTrue(workers[i].worked);
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}
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}
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} |