- Remove passing extended state into DefaultStateMachineExecutor as after machine is reseted and extended state object changed, transitions from executor would get wrong object. Just get it from state machine itself for StateContext. - Fixes #146
- Remove passing extended state into DefaultStateMachineExecutor as after machine is reseted and extended state object changed, transitions from executor would get wrong object. Just get it from state machine itself for StateContext. - Fixes #146