Commit c598cf0e authored by 潘永坪's avatar 潘永坪

uview2.0版本切换

parent 71a8efea
......@@ -79,7 +79,7 @@ export default {
</script>
<style lang="scss">
@import "uview-ui/index.scss";
@import "uni_modules/uview-ui/index.scss";
/*
1.页面背景颜色#f7f7f7
......
import Vue from 'vue'
import App from './App'
import uView from 'uview-ui'
import uView from 'uni_modules/uview-ui'
import './flitter'
import request from 'common/request.js'
import './common/icon/iconfont.css'
......
@import "uview-ui/theme.scss";
@import "uni_modules/uview-ui/theme.scss";
/**
* 这里是uni-app内置的常用样式变量
*
......
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## 4.0.6(2022-12-12)
修复`getDrawModules`,第一次获取结果正常,后续获取`tile`模块不存在的问题;
修复安卓type:normal因Canvas API使用了小数或为0的参数导致生成异常的问题(注:安卓非2d Canvas部分API参数不支持携带小数,部分API参数必须大于0)。
## 4.0.1(2022-11-28)
优化组件loading属性的表现;
新增组件type选项normal,以便于在某些条件编译初始为type=2d时还可以选择使用非2d组件类型;
修复组件条件编译在其他编辑器语法提示报错;
修复原生对es5的支持。
## 4.0.0(2022-11-21)
v4版本源代码全面开放,开源地址:[https://github.com/Sansnn/uQRCode](https://github.com/Sansnn/uQRCode)
升级说明:v4为大版本更新,虽然已尽可能兼容上一代版本,但不可避免的还是存在一些细节差异,若更新后出现问题,请参考对照[v3 文档](https://uqrcode.cn/doc/v3)[v4 文档](https://uqrcode.cn/doc)进行修改。
export const cacheImageList = [];
\ No newline at end of file
function Queue() {
let waitingQueue = this.waitingQueue = [];
let isRunning = this.isRunning = false; // 记录是否有未完成的任务
function execute(task, resolve, reject) {
task()
.then((data) => {
resolve(data);
})
.catch((e) => {
reject(e);
})
.finally(() => {
// 等待任务队列中如果有任务,则触发它;否则设置isRunning = false,表示无任务状态
if (waitingQueue.length) {
const next = waitingQueue.shift();
execute(next.task, next.resolve, next.reject);
} else {
isRunning = false;
}
});
}
this.exec = function(task) {
return new Promise((resolve, reject) => {
if (isRunning) {
waitingQueue.push({
task,
resolve,
reject
});
} else {
isRunning = true;
execute(task, resolve, reject);
}
});
}
}
/* 队列实例,某些平台一起使用多个组件时需要通过队列逐一绘制,否则部分绘制方法异常,nvue端的iOS gcanvas尤其明显,在不通过队列绘制时会出现图片丢失的情况 */
export const queueDraw = new Queue();
export const queueLoadImage = new Queue();
\ No newline at end of file
declare module '*/common/cache' {
export const cacheImageList: Array;
}
\ No newline at end of file
declare module '*/common/queue' {
export const queueDraw: any;
export const queueLoadImage: any;
}
\ No newline at end of file
const isWeex = typeof WXEnvironment !== 'undefined';
const isWeexIOS = isWeex && /ios/i.test(WXEnvironment.platform);
const isWeexAndroid = isWeex && !isWeexIOS;
import GLmethod from '../context-webgl/GLmethod';
const GCanvasModule =
(typeof weex !== 'undefined' && weex.requireModule) ? (weex.requireModule('gcanvas')) :
(typeof __weex_require__ !== 'undefined') ? (__weex_require__('@weex-module/gcanvas')) : {};
let isDebugging = false;
let isComboDisabled = false;
const logCommand = (function () {
const methodQuery = [];
Object.keys(GLmethod).forEach(key => {
methodQuery[GLmethod[key]] = key;
})
const queryMethod = (id) => {
return methodQuery[parseInt(id)] || 'NotFoundMethod';
}
const logCommand = (id, cmds) => {
const mId = cmds.split(',')[0];
const mName = queryMethod(mId);
console.log(`=== callNative - componentId:${id}; method: ${mName}; cmds: ${cmds}`);
}
return logCommand;
})();
function joinArray(arr, sep) {
let res = '';
for (let i = 0; i < arr.length; i++) {
if (i !== 0) {
res += sep;
}
res += arr[i];
}
return res;
}
const commandsCache = {}
const GBridge = {
callEnable: (ref, configArray) => {
commandsCache[ref] = [];
return GCanvasModule.enable({
componentId: ref,
config: configArray
});
},
callEnableDebug: () => {
isDebugging = true;
},
callEnableDisableCombo: () => {
isComboDisabled = true;
},
callSetContextType: function (componentId, context_type) {
GCanvasModule.setContextType(context_type, componentId);
},
callReset: function(id){
GCanvasModule.resetComponent && canvasModule.resetComponent(componentId);
},
render: isWeexIOS ? function (componentId) {
return GCanvasModule.extendCallNative({
contextId: componentId,
type: 0x60000001
});
} : function (componentId) {
return callGCanvasLinkNative(componentId, 0x60000001, 'render');
},
render2d: isWeexIOS ? function (componentId, commands, callback) {
if (isDebugging) {
console.log('>>> >>> render2d ===');
console.log('>>> commands: ' + commands);
}
GCanvasModule.render([commands, callback?true:false], componentId, callback);
} : function (componentId, commands,callback) {
if (isDebugging) {
console.log('>>> >>> render2d ===');
console.log('>>> commands: ' + commands);
}
callGCanvasLinkNative(componentId, 0x20000001, commands);
if(callback){
callback();
}
},
callExtendCallNative: isWeexIOS ? function (componentId, cmdArgs) {
throw 'should not be here anymore ' + cmdArgs;
} : function (componentId, cmdArgs) {
throw 'should not be here anymore ' + cmdArgs;
},
flushNative: isWeexIOS ? function (componentId) {
const cmdArgs = joinArray(commandsCache[componentId], ';');
commandsCache[componentId] = [];
if (isDebugging) {
console.log('>>> >>> flush native ===');
console.log('>>> commands: ' + cmdArgs);
}
const result = GCanvasModule.extendCallNative({
"contextId": componentId,
"type": 0x60000000,
"args": cmdArgs
});
const res = result && result.result;
if (isDebugging) {
console.log('>>> result: ' + res);
}
return res;
} : function (componentId) {
const cmdArgs = joinArray(commandsCache[componentId], ';');
commandsCache[componentId] = [];
if (isDebugging) {
console.log('>>> >>> flush native ===');
console.log('>>> commands: ' + cmdArgs);
}
const result = callGCanvasLinkNative(componentId, 0x60000000, cmdArgs);
if (isDebugging) {
console.log('>>> result: ' + result);
}
return result;
},
callNative: function (componentId, cmdArgs, cache) {
if (isDebugging) {
logCommand(componentId, cmdArgs);
}
commandsCache[componentId].push(cmdArgs);
if (!cache || isComboDisabled) {
return GBridge.flushNative(componentId);
} else {
return undefined;
}
},
texImage2D(componentId, ...args) {
if (isWeexIOS) {
if (args.length === 6) {
const [target, level, internalformat, format, type, image] = args;
GBridge.callNative(
componentId,
GLmethod.texImage2D + ',' + 6 + ',' + target + ',' + level + ',' + internalformat + ',' + format + ',' + type + ',' + image.src
)
} else if (args.length === 9) {
const [target, level, internalformat, width, height, border, format, type, image] = args;
GBridge.callNative(
componentId,
GLmethod.texImage2D + ',' + 9 + ',' + target + ',' + level + ',' + internalformat + ',' + width + ',' + height + ',' + border + ',' +
+ format + ',' + type + ',' + (image ? image.src : 0)
)
}
} else if (isWeexAndroid) {
if (args.length === 6) {
const [target, level, internalformat, format, type, image] = args;
GCanvasModule.texImage2D(componentId, target, level, internalformat, format, type, image.src);
} else if (args.length === 9) {
const [target, level, internalformat, width, height, border, format, type, image] = args;
GCanvasModule.texImage2D(componentId, target, level, internalformat, width, height, border, format, type, (image ? image.src : 0));
}
}
},
texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image) {
if (isWeexIOS) {
if (arguments.length === 8) {
GBridge.callNative(
componentId,
GLmethod.texSubImage2D + ',' + 6 + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset, + ',' + format + ',' + type + ',' + image.src
)
}
} else if (isWeexAndroid) {
GCanvasModule.texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image.src);
}
},
bindImageTexture(componentId, src, imageId) {
GCanvasModule.bindImageTexture([src, imageId], componentId);
},
perloadImage([url, id], callback) {
GCanvasModule.preLoadImage([url, id], function (image) {
image.url = url;
image.id = id;
callback(image);
});
},
measureText(text, fontStyle, componentId) {
return GCanvasModule.measureText([text, fontStyle], componentId);
},
getImageData (componentId, x, y, w, h, callback) {
GCanvasModule.getImageData([x, y,w,h],componentId,callback);
},
putImageData (componentId, data, x, y, w, h, callback) {
GCanvasModule.putImageData([x, y,w,h,data],componentId,callback);
},
toTempFilePath(componentId, x, y, width, height, destWidth, destHeight, fileType, quality, callback){
GCanvasModule.toTempFilePath([x, y, width,height, destWidth, destHeight, fileType, quality], componentId, callback);
}
}
export default GBridge;
\ No newline at end of file
class FillStyleLinearGradient {
constructor(x0, y0, x1, y1) {
this._start_pos = { _x: x0, _y: y0 };
this._end_pos = { _x: x1, _y: y1 };
this._stop_count = 0;
this._stops = [0, 0, 0, 0, 0];
}
addColorStop = function (pos, color) {
if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) {
this._stops[this._stop_count] = { _pos: pos, _color: color };
this._stop_count++;
}
}
}
export default FillStyleLinearGradient;
\ No newline at end of file
class FillStylePattern {
constructor(img, pattern) {
this._style = pattern;
this._img = img;
}
}
export default FillStylePattern;
\ No newline at end of file
class FillStyleRadialGradient {
constructor(x0, y0, r0, x1, y1, r1) {
this._start_pos = { _x: x0, _y: y0, _r: r0 };
this._end_pos = { _x: x1, _y: y1, _r: r1 };
this._stop_count = 0;
this._stops = [0, 0, 0, 0, 0];
}
addColorStop(pos, color) {
if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) {
this._stops[this._stop_count] = { _pos: pos, _color: color };
this._stop_count++;
}
}
}
export default FillStyleRadialGradient;
\ No newline at end of file
export default class WebGLActiveInfo {
className = 'WebGLActiveInfo';
constructor({
type, name, size
}) {
this.type = type;
this.name = name;
this.size = size;
}
}
\ No newline at end of file
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLBuffer';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLBuffer {
className = name;
constructor(id) {
this.id = id;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLFrameBuffer';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLFramebuffer {
className = name;
constructor(id) {
this.id = id;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
export default {
"DEPTH_BUFFER_BIT": 256,
"STENCIL_BUFFER_BIT": 1024,
"COLOR_BUFFER_BIT": 16384,
"POINTS": 0,
"LINES": 1,
"LINE_LOOP": 2,
"LINE_STRIP": 3,
"TRIANGLES": 4,
"TRIANGLE_STRIP": 5,
"TRIANGLE_FAN": 6,
"ZERO": 0,
"ONE": 1,
"SRC_COLOR": 768,
"ONE_MINUS_SRC_COLOR": 769,
"SRC_ALPHA": 770,
"ONE_MINUS_SRC_ALPHA": 771,
"DST_ALPHA": 772,
"ONE_MINUS_DST_ALPHA": 773,
"DST_COLOR": 774,
"ONE_MINUS_DST_COLOR": 775,
"SRC_ALPHA_SATURATE": 776,
"FUNC_ADD": 32774,
"BLEND_EQUATION": 32777,
"BLEND_EQUATION_RGB": 32777,
"BLEND_EQUATION_ALPHA": 34877,
"FUNC_SUBTRACT": 32778,
"FUNC_REVERSE_SUBTRACT": 32779,
"BLEND_DST_RGB": 32968,
"BLEND_SRC_RGB": 32969,
"BLEND_DST_ALPHA": 32970,
"BLEND_SRC_ALPHA": 32971,
"CONSTANT_COLOR": 32769,
"ONE_MINUS_CONSTANT_COLOR": 32770,
"CONSTANT_ALPHA": 32771,
"ONE_MINUS_CONSTANT_ALPHA": 32772,
"BLEND_COLOR": 32773,
"ARRAY_BUFFER": 34962,
"ELEMENT_ARRAY_BUFFER": 34963,
"ARRAY_BUFFER_BINDING": 34964,
"ELEMENT_ARRAY_BUFFER_BINDING": 34965,
"STREAM_DRAW": 35040,
"STATIC_DRAW": 35044,
"DYNAMIC_DRAW": 35048,
"BUFFER_SIZE": 34660,
"BUFFER_USAGE": 34661,
"CURRENT_VERTEX_ATTRIB": 34342,
"FRONT": 1028,
"BACK": 1029,
"FRONT_AND_BACK": 1032,
"TEXTURE_2D": 3553,
"CULL_FACE": 2884,
"BLEND": 3042,
"DITHER": 3024,
"STENCIL_TEST": 2960,
"DEPTH_TEST": 2929,
"SCISSOR_TEST": 3089,
"POLYGON_OFFSET_FILL": 32823,
"SAMPLE_ALPHA_TO_COVERAGE": 32926,
"SAMPLE_COVERAGE": 32928,
"NO_ERROR": 0,
"INVALID_ENUM": 1280,
"INVALID_VALUE": 1281,
"INVALID_OPERATION": 1282,
"OUT_OF_MEMORY": 1285,
"CW": 2304,
"CCW": 2305,
"LINE_WIDTH": 2849,
"ALIASED_POINT_SIZE_RANGE": 33901,
"ALIASED_LINE_WIDTH_RANGE": 33902,
"CULL_FACE_MODE": 2885,
"FRONT_FACE": 2886,
"DEPTH_RANGE": 2928,
"DEPTH_WRITEMASK": 2930,
"DEPTH_CLEAR_VALUE": 2931,
"DEPTH_FUNC": 2932,
"STENCIL_CLEAR_VALUE": 2961,
"STENCIL_FUNC": 2962,
"STENCIL_FAIL": 2964,
"STENCIL_PASS_DEPTH_FAIL": 2965,
"STENCIL_PASS_DEPTH_PASS": 2966,
"STENCIL_REF": 2967,
"STENCIL_VALUE_MASK": 2963,
"STENCIL_WRITEMASK": 2968,
"STENCIL_BACK_FUNC": 34816,
"STENCIL_BACK_FAIL": 34817,
"STENCIL_BACK_PASS_DEPTH_FAIL": 34818,
"STENCIL_BACK_PASS_DEPTH_PASS": 34819,
"STENCIL_BACK_REF": 36003,
"STENCIL_BACK_VALUE_MASK": 36004,
"STENCIL_BACK_WRITEMASK": 36005,
"VIEWPORT": 2978,
"SCISSOR_BOX": 3088,
"COLOR_CLEAR_VALUE": 3106,
"COLOR_WRITEMASK": 3107,
"UNPACK_ALIGNMENT": 3317,
"PACK_ALIGNMENT": 3333,
"MAX_TEXTURE_SIZE": 3379,
"MAX_VIEWPORT_DIMS": 3386,
"SUBPIXEL_BITS": 3408,
"RED_BITS": 3410,
"GREEN_BITS": 3411,
"BLUE_BITS": 3412,
"ALPHA_BITS": 3413,
"DEPTH_BITS": 3414,
"STENCIL_BITS": 3415,
"POLYGON_OFFSET_UNITS": 10752,
"POLYGON_OFFSET_FACTOR": 32824,
"TEXTURE_BINDING_2D": 32873,
"SAMPLE_BUFFERS": 32936,
"SAMPLES": 32937,
"SAMPLE_COVERAGE_VALUE": 32938,
"SAMPLE_COVERAGE_INVERT": 32939,
"COMPRESSED_TEXTURE_FORMATS": 34467,
"DONT_CARE": 4352,
"FASTEST": 4353,
"NICEST": 4354,
"GENERATE_MIPMAP_HINT": 33170,
"BYTE": 5120,
"UNSIGNED_BYTE": 5121,
"SHORT": 5122,
"UNSIGNED_SHORT": 5123,
"INT": 5124,
"UNSIGNED_INT": 5125,
"FLOAT": 5126,
"DEPTH_COMPONENT": 6402,
"ALPHA": 6406,
"RGB": 6407,
"RGBA": 6408,
"LUMINANCE": 6409,
"LUMINANCE_ALPHA": 6410,
"UNSIGNED_SHORT_4_4_4_4": 32819,
"UNSIGNED_SHORT_5_5_5_1": 32820,
"UNSIGNED_SHORT_5_6_5": 33635,
"FRAGMENT_SHADER": 35632,
"VERTEX_SHADER": 35633,
"MAX_VERTEX_ATTRIBS": 34921,
"MAX_VERTEX_UNIFORM_VECTORS": 36347,
"MAX_VARYING_VECTORS": 36348,
"MAX_COMBINED_TEXTURE_IMAGE_UNITS": 35661,
"MAX_VERTEX_TEXTURE_IMAGE_UNITS": 35660,
"MAX_TEXTURE_IMAGE_UNITS": 34930,
"MAX_FRAGMENT_UNIFORM_VECTORS": 36349,
"SHADER_TYPE": 35663,
"DELETE_STATUS": 35712,
"LINK_STATUS": 35714,
"VALIDATE_STATUS": 35715,
"ATTACHED_SHADERS": 35717,
"ACTIVE_UNIFORMS": 35718,
"ACTIVE_ATTRIBUTES": 35721,
"SHADING_LANGUAGE_VERSION": 35724,
"CURRENT_PROGRAM": 35725,
"NEVER": 512,
"LESS": 513,
"EQUAL": 514,
"LEQUAL": 515,
"GREATER": 516,
"NOTEQUAL": 517,
"GEQUAL": 518,
"ALWAYS": 519,
"KEEP": 7680,
"REPLACE": 7681,
"INCR": 7682,
"DECR": 7683,
"INVERT": 5386,
"INCR_WRAP": 34055,
"DECR_WRAP": 34056,
"VENDOR": 7936,
"RENDERER": 7937,
"VERSION": 7938,
"NEAREST": 9728,
"LINEAR": 9729,
"NEAREST_MIPMAP_NEAREST": 9984,
"LINEAR_MIPMAP_NEAREST": 9985,
"NEAREST_MIPMAP_LINEAR": 9986,
"LINEAR_MIPMAP_LINEAR": 9987,
"TEXTURE_MAG_FILTER": 10240,
"TEXTURE_MIN_FILTER": 10241,
"TEXTURE_WRAP_S": 10242,
"TEXTURE_WRAP_T": 10243,
"TEXTURE": 5890,
"TEXTURE_CUBE_MAP": 34067,
"TEXTURE_BINDING_CUBE_MAP": 34068,
"TEXTURE_CUBE_MAP_POSITIVE_X": 34069,
"TEXTURE_CUBE_MAP_NEGATIVE_X": 34070,
"TEXTURE_CUBE_MAP_POSITIVE_Y": 34071,
"TEXTURE_CUBE_MAP_NEGATIVE_Y": 34072,
"TEXTURE_CUBE_MAP_POSITIVE_Z": 34073,
"TEXTURE_CUBE_MAP_NEGATIVE_Z": 34074,
"MAX_CUBE_MAP_TEXTURE_SIZE": 34076,
"TEXTURE0": 33984,
"TEXTURE1": 33985,
"TEXTURE2": 33986,
"TEXTURE3": 33987,
"TEXTURE4": 33988,
"TEXTURE5": 33989,
"TEXTURE6": 33990,
"TEXTURE7": 33991,
"TEXTURE8": 33992,
"TEXTURE9": 33993,
"TEXTURE10": 33994,
"TEXTURE11": 33995,
"TEXTURE12": 33996,
"TEXTURE13": 33997,
"TEXTURE14": 33998,
"TEXTURE15": 33999,
"TEXTURE16": 34000,
"TEXTURE17": 34001,
"TEXTURE18": 34002,
"TEXTURE19": 34003,
"TEXTURE20": 34004,
"TEXTURE21": 34005,
"TEXTURE22": 34006,
"TEXTURE23": 34007,
"TEXTURE24": 34008,
"TEXTURE25": 34009,
"TEXTURE26": 34010,
"TEXTURE27": 34011,
"TEXTURE28": 34012,
"TEXTURE29": 34013,
"TEXTURE30": 34014,
"TEXTURE31": 34015,
"ACTIVE_TEXTURE": 34016,
"REPEAT": 10497,
"CLAMP_TO_EDGE": 33071,
"MIRRORED_REPEAT": 33648,
"FLOAT_VEC2": 35664,
"FLOAT_VEC3": 35665,
"FLOAT_VEC4": 35666,
"INT_VEC2": 35667,
"INT_VEC3": 35668,
"INT_VEC4": 35669,
"BOOL": 35670,
"BOOL_VEC2": 35671,
"BOOL_VEC3": 35672,
"BOOL_VEC4": 35673,
"FLOAT_MAT2": 35674,
"FLOAT_MAT3": 35675,
"FLOAT_MAT4": 35676,
"SAMPLER_2D": 35678,
"SAMPLER_CUBE": 35680,
"VERTEX_ATTRIB_ARRAY_ENABLED": 34338,
"VERTEX_ATTRIB_ARRAY_SIZE": 34339,
"VERTEX_ATTRIB_ARRAY_STRIDE": 34340,
"VERTEX_ATTRIB_ARRAY_TYPE": 34341,
"VERTEX_ATTRIB_ARRAY_NORMALIZED": 34922,
"VERTEX_ATTRIB_ARRAY_POINTER": 34373,
"VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 34975,
"IMPLEMENTATION_COLOR_READ_TYPE": 35738,
"IMPLEMENTATION_COLOR_READ_FORMAT": 35739,
"COMPILE_STATUS": 35713,
"LOW_FLOAT": 36336,
"MEDIUM_FLOAT": 36337,
"HIGH_FLOAT": 36338,
"LOW_INT": 36339,
"MEDIUM_INT": 36340,
"HIGH_INT": 36341,
"FRAMEBUFFER": 36160,
"RENDERBUFFER": 36161,
"RGBA4": 32854,
"RGB5_A1": 32855,
"RGB565": 36194,
"DEPTH_COMPONENT16": 33189,
"STENCIL_INDEX8": 36168,
"DEPTH_STENCIL": 34041,
"RENDERBUFFER_WIDTH": 36162,
"RENDERBUFFER_HEIGHT": 36163,
"RENDERBUFFER_INTERNAL_FORMAT": 36164,
"RENDERBUFFER_RED_SIZE": 36176,
"RENDERBUFFER_GREEN_SIZE": 36177,
"RENDERBUFFER_BLUE_SIZE": 36178,
"RENDERBUFFER_ALPHA_SIZE": 36179,
"RENDERBUFFER_DEPTH_SIZE": 36180,
"RENDERBUFFER_STENCIL_SIZE": 36181,
"FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE": 36048,
"FRAMEBUFFER_ATTACHMENT_OBJECT_NAME": 36049,
"FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL": 36050,
"FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE": 36051,
"COLOR_ATTACHMENT0": 36064,
"DEPTH_ATTACHMENT": 36096,
"STENCIL_ATTACHMENT": 36128,
"DEPTH_STENCIL_ATTACHMENT": 33306,
"NONE": 0,
"FRAMEBUFFER_COMPLETE": 36053,
"FRAMEBUFFER_INCOMPLETE_ATTACHMENT": 36054,
"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT": 36055,
"FRAMEBUFFER_INCOMPLETE_DIMENSIONS": 36057,
"FRAMEBUFFER_UNSUPPORTED": 36061,
"FRAMEBUFFER_BINDING": 36006,
"RENDERBUFFER_BINDING": 36007,
"MAX_RENDERBUFFER_SIZE": 34024,
"INVALID_FRAMEBUFFER_OPERATION": 1286,
"UNPACK_FLIP_Y_WEBGL": 37440,
"UNPACK_PREMULTIPLY_ALPHA_WEBGL": 37441,
"CONTEXT_LOST_WEBGL": 37442,
"UNPACK_COLORSPACE_CONVERSION_WEBGL": 37443,
"BROWSER_DEFAULT_WEBGL": 37444
};
\ No newline at end of file
let i = 1;
const GLmethod = {};
GLmethod.activeTexture = i++; //1
GLmethod.attachShader = i++;
GLmethod.bindAttribLocation = i++;
GLmethod.bindBuffer = i++;
GLmethod.bindFramebuffer = i++;
GLmethod.bindRenderbuffer = i++;
GLmethod.bindTexture = i++;
GLmethod.blendColor = i++;
GLmethod.blendEquation = i++;
GLmethod.blendEquationSeparate = i++; //10
GLmethod.blendFunc = i++;
GLmethod.blendFuncSeparate = i++;
GLmethod.bufferData = i++;
GLmethod.bufferSubData = i++;
GLmethod.checkFramebufferStatus = i++;
GLmethod.clear = i++;
GLmethod.clearColor = i++;
GLmethod.clearDepth = i++;
GLmethod.clearStencil = i++;
GLmethod.colorMask = i++; //20
GLmethod.compileShader = i++;
GLmethod.compressedTexImage2D = i++;
GLmethod.compressedTexSubImage2D = i++;
GLmethod.copyTexImage2D = i++;
GLmethod.copyTexSubImage2D = i++;
GLmethod.createBuffer = i++;
GLmethod.createFramebuffer = i++;
GLmethod.createProgram = i++;
GLmethod.createRenderbuffer = i++;
GLmethod.createShader = i++; //30
GLmethod.createTexture = i++;
GLmethod.cullFace = i++;
GLmethod.deleteBuffer = i++;
GLmethod.deleteFramebuffer = i++;
GLmethod.deleteProgram = i++;
GLmethod.deleteRenderbuffer = i++;
GLmethod.deleteShader = i++;
GLmethod.deleteTexture = i++;
GLmethod.depthFunc = i++;
GLmethod.depthMask = i++; //40
GLmethod.depthRange = i++;
GLmethod.detachShader = i++;
GLmethod.disable = i++;
GLmethod.disableVertexAttribArray = i++;
GLmethod.drawArrays = i++;
GLmethod.drawArraysInstancedANGLE = i++;
GLmethod.drawElements = i++;
GLmethod.drawElementsInstancedANGLE = i++;
GLmethod.enable = i++;
GLmethod.enableVertexAttribArray = i++; //50
GLmethod.flush = i++;
GLmethod.framebufferRenderbuffer = i++;
GLmethod.framebufferTexture2D = i++;
GLmethod.frontFace = i++;
GLmethod.generateMipmap = i++;
GLmethod.getActiveAttrib = i++;
GLmethod.getActiveUniform = i++;
GLmethod.getAttachedShaders = i++;
GLmethod.getAttribLocation = i++;
GLmethod.getBufferParameter = i++; //60
GLmethod.getContextAttributes = i++;
GLmethod.getError = i++;
GLmethod.getExtension = i++;
GLmethod.getFramebufferAttachmentParameter = i++;
GLmethod.getParameter = i++;
GLmethod.getProgramInfoLog = i++;
GLmethod.getProgramParameter = i++;
GLmethod.getRenderbufferParameter = i++;
GLmethod.getShaderInfoLog = i++;
GLmethod.getShaderParameter = i++; //70
GLmethod.getShaderPrecisionFormat = i++;
GLmethod.getShaderSource = i++;
GLmethod.getSupportedExtensions = i++;
GLmethod.getTexParameter = i++;
GLmethod.getUniform = i++;
GLmethod.getUniformLocation = i++;
GLmethod.getVertexAttrib = i++;
GLmethod.getVertexAttribOffset = i++;
GLmethod.isBuffer = i++;
GLmethod.isContextLost = i++; //80
GLmethod.isEnabled = i++;
GLmethod.isFramebuffer = i++;
GLmethod.isProgram = i++;
GLmethod.isRenderbuffer = i++;
GLmethod.isShader = i++;
GLmethod.isTexture = i++;
GLmethod.lineWidth = i++;
GLmethod.linkProgram = i++;
GLmethod.pixelStorei = i++;
GLmethod.polygonOffset = i++; //90
GLmethod.readPixels = i++;
GLmethod.renderbufferStorage = i++;
GLmethod.sampleCoverage = i++;
GLmethod.scissor = i++;
GLmethod.shaderSource = i++;
GLmethod.stencilFunc = i++;
GLmethod.stencilFuncSeparate = i++;
GLmethod.stencilMask = i++;
GLmethod.stencilMaskSeparate = i++;
GLmethod.stencilOp = i++; //100
GLmethod.stencilOpSeparate = i++;
GLmethod.texImage2D = i++;
GLmethod.texParameterf = i++;
GLmethod.texParameteri = i++;
GLmethod.texSubImage2D = i++;
GLmethod.uniform1f = i++;
GLmethod.uniform1fv = i++;
GLmethod.uniform1i = i++;
GLmethod.uniform1iv = i++;
GLmethod.uniform2f = i++; //110
GLmethod.uniform2fv = i++;
GLmethod.uniform2i = i++;
GLmethod.uniform2iv = i++;
GLmethod.uniform3f = i++;
GLmethod.uniform3fv = i++;
GLmethod.uniform3i = i++;
GLmethod.uniform3iv = i++;
GLmethod.uniform4f = i++;
GLmethod.uniform4fv = i++;
GLmethod.uniform4i = i++; //120
GLmethod.uniform4iv = i++;
GLmethod.uniformMatrix2fv = i++;
GLmethod.uniformMatrix3fv = i++;
GLmethod.uniformMatrix4fv = i++;
GLmethod.useProgram = i++;
GLmethod.validateProgram = i++;
GLmethod.vertexAttrib1f = i++; //new
GLmethod.vertexAttrib2f = i++; //new
GLmethod.vertexAttrib3f = i++; //new
GLmethod.vertexAttrib4f = i++; //new //130
GLmethod.vertexAttrib1fv = i++; //new
GLmethod.vertexAttrib2fv = i++; //new
GLmethod.vertexAttrib3fv = i++; //new
GLmethod.vertexAttrib4fv = i++; //new
GLmethod.vertexAttribPointer = i++;
GLmethod.viewport = i++;
export default GLmethod;
\ No newline at end of file
const GLtype = {};
[
"GLbitfield",
"GLboolean",
"GLbyte",
"GLclampf",
"GLenum",
"GLfloat",
"GLint",
"GLintptr",
"GLsizei",
"GLsizeiptr",
"GLshort",
"GLubyte",
"GLuint",
"GLushort"
].sort().map((typeName, i) => GLtype[typeName] = 1 >> (i + 1));
export default GLtype;
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLProgram';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLProgram {
className = name;
constructor(id) {
this.id = id;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLRenderBuffer';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLRenderbuffer {
className = name;
constructor(id) {
this.id = id;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLShader';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLShader {
className = name;
constructor(id, type) {
this.id = id;
this.type = type;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
export default class WebGLShaderPrecisionFormat {
className = 'WebGLShaderPrecisionFormat';
constructor({
rangeMin, rangeMax, precision
}) {
this.rangeMin = rangeMin;
this.rangeMax = rangeMax;
this.precision = precision;
}
}
\ No newline at end of file
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLTexture';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLTexture {
className = name;
constructor(id, type) {
this.id = id;
this.type = type;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLUniformLocation';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLUniformLocation {
className = name;
constructor(id, type) {
this.id = id;
this.type = type;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}
\ No newline at end of file
export function getTransferedObjectUUID(name, id) {
return `${name.toLowerCase()}-${id}`;
}
\ No newline at end of file
import GContext2D from '../context-2d/RenderingContext';
import GContextWebGL from '../context-webgl/RenderingContext';
export default class GCanvas {
// static GBridge = null;
id = null;
_needRender = true;
constructor(id, { disableAutoSwap }) {
this.id = id;
this._disableAutoSwap = disableAutoSwap;
if (disableAutoSwap) {
this._swapBuffers = () => {
GCanvas.GBridge.render(this.id);
}
}
}
getContext(type) {
let context = null;
if (type.match(/webgl/i)) {
context = new GContextWebGL(this);
context.componentId = this.id;
if (!this._disableAutoSwap) {
const render = () => {
if (this._needRender) {
GCanvas.GBridge.render(this.id);
this._needRender = false;
}
}
setInterval(render, 16);
}
GCanvas.GBridge.callSetContextType(this.id, 1); // 0 for 2d; 1 for webgl
} else if (type.match(/2d/i)) {
context = new GContext2D(this);
context.componentId = this.id;
// const render = ( callback ) => {
//
// const commands = context._drawCommands;
// context._drawCommands = '';
//
// GCanvas.GBridge.render2d(this.id, commands, callback);
// this._needRender = false;
// }
// //draw方法触发
// context._flush = render;
// //setInterval(render, 16);
GCanvas.GBridge.callSetContextType(this.id, 0);
} else {
throw new Error('not supported context ' + type);
}
return context;
}
reset() {
GCanvas.GBridge.callReset(this.id);
}
}
\ No newline at end of file
let incId = 1;
const noop = function () { };
class GImage {
static GBridge = null;
constructor() {
this._id = incId++;
this._width = 0;
this._height = 0;
this._src = undefined;
this._onload = noop;
this._onerror = noop;
this.complete = false;
}
get width() {
return this._width;
}
set width(v) {
this._width = v;
}
get height() {
return this._height;
}
set height(v) {
this._height = v;
}
get src() {
return this._src;
}
set src(v) {
if (v.startsWith('//')) {
v = 'http:' + v;
}
this._src = v;
GImage.GBridge.perloadImage([this._src, this._id], (data) => {
if (typeof data === 'string') {
data = JSON.parse(data);
}
if (data.error) {
var evt = { type: 'error', target: this };
this.onerror(evt);
} else {
this.complete = true;
this.width = typeof data.width === 'number' ? data.width : 0;
this.height = typeof data.height === 'number' ? data.height : 0;
var evt = { type: 'load', target: this };
this.onload(evt);
}
});
}
addEventListener(name, listener) {
if (name === 'load') {
this.onload = listener;
} else if (name === 'error') {
this.onerror = listener;
}
}
removeEventListener(name, listener) {
if (name === 'load') {
this.onload = noop;
} else if (name === 'error') {
this.onerror = noop;
}
}
get onload() {
return this._onload;
}
set onload(v) {
this._onload = v;
}
get onerror() {
return this._onerror;
}
set onerror(v) {
this._onerror = v;
}
}
export default GImage;
\ No newline at end of file
export function ArrayBufferToBase64 (buffer) {
var binary = '';
var bytes = new Uint8ClampedArray(buffer);
for (var len = bytes.byteLength, i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i]);
}
return btoa(binary);
}
export function Base64ToUint8ClampedArray(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding)
.replace(/\-/g, '+')
.replace(/_/g, '/');
const rawData = atob(base64);
const outputArray = new Uint8ClampedArray(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
\ No newline at end of file
import GCanvas from './env/canvas';
import GImage from './env/image';
import GWebGLRenderingContext from './context-webgl/RenderingContext';
import GContext2D from './context-2d/RenderingContext';
import GBridgeWeex from './bridge/bridge-weex';
export let Image = GImage;
export let WeexBridge = GBridgeWeex;
export function enable(el, { bridge, debug, disableAutoSwap, disableComboCommands } = {}) {
const GBridge = GImage.GBridge = GCanvas.GBridge = GWebGLRenderingContext.GBridge = GContext2D.GBridge = bridge;
GBridge.callEnable(el.ref, [
0, // renderMode: 0--RENDERMODE_WHEN_DIRTY, 1--RENDERMODE_CONTINUOUSLY
-1, // hybridLayerType: 0--LAYER_TYPE_NONE 1--LAYER_TYPE_SOFTWARE 2--LAYER_TYPE_HARDWARE
false, // supportScroll
false, // newCanvasMode
1, // compatible
'white',// clearColor
false // sameLevel: newCanvasMode = true && true => GCanvasView and Webview is same level
]);
if (debug === true) {
GBridge.callEnableDebug();
}
if (disableComboCommands) {
GBridge.callEnableDisableCombo();
}
var canvas = new GCanvas(el.ref, { disableAutoSwap });
canvas.width = el.style.width;
canvas.height = el.style.height;
return canvas;
};
\ No newline at end of file
This diff is collapsed.
{
"id": "Sansnn-uQRCode",
"displayName": "uQRCode 全端二维码生成插件 支持nvue 支持nodejs服务端",
"version": "4.0.6",
"description": "uQRCode是一款基于Javascript环境开发的二维码生成插件,适用所有Javascript运行环境的前端应用和Node.js。",
"keywords": [
"二维码",
"uQRCode",
"qrcode",
"qr"
],
"repository": "https://github.com/Sansnn/uQRCode",
"engines": {
"HBuilderX": "^3.1.0"
},
"dcloudext": {
"sale": {
"regular": {
"price": "0.00"
},
"sourcecode": {
"price": "0.00"
}
},
"contact": {
"qq": ""
},
"declaration": {
"ads": "无",
"data": "无",
"permissions": "无"
},
"npmurl": "https://www.npmjs.com/package/uqrcodejs",
"type": "sdk-js"
},
"uni_modules": {
"dependencies": [],
"encrypt": [],
"platforms": {
"cloud": {
"tcb": "y",
"aliyun": "y"
},
"client": {
"App": {
"app-vue": "y",
"app-nvue": "y"
},
"H5-mobile": {
"Safari": "y",
"Android Browser": "y",
"微信浏览器(Android)": "y",
"QQ浏览器(Android)": "y"
},
"H5-pc": {
"Chrome": "y",
"IE": "y",
"Edge": "y",
"Firefox": "y",
"Safari": "y"
},
"小程序": {
"微信": "y",
"阿里": "y",
"百度": "y",
"字节跳动": "y",
"QQ": "y"
},
"快应用": {
"华为": "y",
"联盟": "y"
},
"Vue": {
"vue2": "y",
"vue3": "y"
}
}
}
}
}
## 1.0.3(2022-01-21)
- 优化 组件示例
## 1.0.2(2021-11-22)
- 修复 / 符号在 vue 不同版本兼容问题引起的报错问题
## 1.0.1(2021-11-22)
- 修复 vue3中scss语法兼容问题
## 1.0.0(2021-11-18)
- init
@import './styles/index.scss';
{
"id": "uni-scss",
"displayName": "uni-scss 辅助样式",
"version": "1.0.3",
"description": "uni-sass是uni-ui提供的一套全局样式 ,通过一些简单的类名和sass变量,实现简单的页面布局操作,比如颜色、边距、圆角等。",
"keywords": [
"uni-scss",
"uni-ui",
"辅助样式"
],
"repository": "https://github.com/dcloudio/uni-ui",
"engines": {
"HBuilderX": "^3.1.0"
},
"dcloudext": {
"category": [
"JS SDK",
"通用 SDK"
],
"sale": {
"regular": {
"price": "0.00"
},
"sourcecode": {
"price": "0.00"
}
},
"contact": {
"qq": ""
},
"declaration": {
"ads": "无",
"data": "无",
"permissions": "无"
},
"npmurl": "https://www.npmjs.com/package/@dcloudio/uni-ui"
},
"uni_modules": {
"dependencies": [],
"encrypt": [],
"platforms": {
"cloud": {
"tcb": "y",
"aliyun": "y"
},
"client": {
"App": {
"app-vue": "y",
"app-nvue": "u"
},
"H5-mobile": {
"Safari": "y",
"Android Browser": "y",
"微信浏览器(Android)": "y",
"QQ浏览器(Android)": "y"
},
"H5-pc": {
"Chrome": "y",
"IE": "y",
"Edge": "y",
"Firefox": "y",
"Safari": "y"
},
"小程序": {
"微信": "y",
"阿里": "y",
"百度": "y",
"字节跳动": "y",
"QQ": "y"
},
"快应用": {
"华为": "n",
"联盟": "n"
},
"Vue": {
"vue2": "y",
"vue3": "y"
}
}
}
}
}
`uni-sass``uni-ui`提供的一套全局样式 ,通过一些简单的类名和`sass`变量,实现简单的页面布局操作,比如颜色、边距、圆角等。
### [查看文档](https://uniapp.dcloud.io/component/uniui/uni-sass)
#### 如使用过程中有任何问题,或者您对uni-ui有一些好的建议,欢迎加入 uni-ui 交流群:871950839
\ No newline at end of file
@import './setting/_variables.scss';
@import './setting/_border.scss';
@import './setting/_color.scss';
@import './setting/_space.scss';
@import './setting/_radius.scss';
@import './setting/_text.scss';
@import './setting/_styles.scss';
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