@@ -826,6 +826,15 @@ with a custom event headers. This allows user to add arbitrary extra
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information with an event which is then visible to _StateContext_ when
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for example user is implementing actions.
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[NOTE]
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====
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Message headers are generally passed on until machine runs to
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completion for a specific event. For example if an event is causing
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transition into a state `A` which have an anonymous transition into a
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state `B`, original event is available for actions or guards in state
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`B`.
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====
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=== TimerTrigger
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_TimerTrigger_ is useful when something needs to be triggered
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automatically without any user interaction. `Trigger` is added to a
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Block a user