Update docs

- Notes for message passing #219
This commit is contained in:
Janne Valkealahti
2016-05-21 14:09:31 +01:00
parent 99e02f682e
commit 5fc9c62a64

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@@ -826,6 +826,15 @@ with a custom event headers. This allows user to add arbitrary extra
information with an event which is then visible to _StateContext_ when
for example user is implementing actions.
[NOTE]
====
Message headers are generally passed on until machine runs to
completion for a specific event. For example if an event is causing
transition into a state `A` which have an anonymous transition into a
state `B`, original event is available for actions or guards in state
`B`.
====
=== TimerTrigger
_TimerTrigger_ is useful when something needs to be triggered
automatically without any user interaction. `Trigger` is added to a